The idea of paying real money for any in-game item rubbed players the wrong way at the time, despite the fact that the game didn’t feature the kind of “pay-to-win” mechanics that plague multiplayer games. The Diablo III auction house was a faster alternative to that chase, though it was regarded as a black market by players. If you don’t, the game feels like a chore. If you have the time, there’s no harm in chasing the dream. Statistically, the grind for perfect loot could go on forever. If an item drops and its random stat rolls aren’t perfect for your ideal build, it’s back to the grind you go. All of these are randomly generated after slaying a monster. In any Diablo game, each character class relies on different equipment types, armor sets, and stats to thrive. But a lot has changed since 2012, and with Diablo IV in the works, it’s time for the auction house to make a return. Within two years, uproar caused the feature to be ripped from the game, with a “smarter” loot system put into place to reduce the need to rely on other players for equipment. The idea of claiming a cut of player’s profits was seen as simple corporate greed stemming from the then-recent merger with Activision, a company known for pushing aggressive revenue streams onto consumers. For some, it was a bewildering decision from a developer already battling the threat of real-money trading (RMT) in its monolithic MMORPG World of Warcraft.
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